Bedrock Brigade Mercenary Corps
An avid scholar of the arcane seeking adventure, knowledge, and power.
Tazz Thaynborn, level 3 Human, Wizard Arcane Implement Mastery: Staff of Defense Background: Thay, Aglarond (Thay Benefit)
STARTING ABILITY SCORES Str 8, Con 13, Dex 10, Int 20, Wis 13, Cha 10.
AC: 19 Fort: 16 Reflex: 20 Will: 18 HP: 38 Surges: 7 Surge Value: 9
TRAINED SKILLS Nature +7, Arcana +11, Insight +7, Diplomacy +6, History +11, Religion +11
UNTRAINED SKILLS Acrobatics +1, Bluff +1, Dungeoneering +2, Endurance +2, Heal +2, Intimidate +1, Perception +2, Stealth +1, Streetwise +1, Thievery +1, Athletics
FEATS Wizard: Ritual Caster Human: Arcane Reserves Level 1: Initiate of the Faith Level 2: Arcane Fire
POWERS Bonus At-Will Power: Ray of Frost Wizard at-will 1: Scorching Burst Wizard at-will 1: Magic Missile Wizard encounter 1: Conduit of Ice Wizard daily 1: Wizard’s Fury Wizard daily 1 Spellbook: Flaming Sphere Wizard utility 2: Moonstride Wizard utility 2 Spellbook: Faith Healing Wizard encounter 3: Icy Rays
ITEMS Spellbook, Dagger (2), Backpack (empty), Belt Pouch (empty), Bedroll, Waterskin, Journeybread (3), Alchemical Reagents (Arcana) (25), Silk Rope (50 ft.), Cloth Armor (Basic Clothing), Defensive Staff +1, Cloak of Resistance +2, Cloth Armor (Basic Clothing) of Sudden Recovery +1 RITUALS Comprehend Language, Tenser’s Floating Disk, Simbul’s Conversion
Tazz lived a waking nightmare during his youth along the border lands between Thay and Aglarond. His family lost many generations fighting against Szass Tam, both during his rise to power and after fleeing to Wizard’s Reach. This often proved to be a fatal occupation and eventually only he and his parents were left of his once noble house. Even so, when the expedition to thwart Szass Tam’s great unmaking was launched his parents jumped at the chance to thwart the plans of their nemesis. They left Tazz with friends at a temple of Ogham where he remained when they failed to return from Thay.
As Tazz grew older he showed the same arcane aptitude as his ancestors had and he was trained in both magic and religion at a monastic school dedicated to Ogham. After coming of age and completing his studies, Tazz was sent out into the world as a journeyman wizard and lay initiate of the faith. He and others from the monastery hope to find enough power that they may one day overthrow Szass Tam and return Thay to the living.
Now Tazz is quite happy to be away from both the monastic life and Thay. Though thoughts of revenge smolder in his heart, he now wanders the world seeking to enjoy life and to satisfy his curiosity about the many things he had previously only read about.
Tazz stands tall, thin, pale, and proud. Long black hair somewhat hides his Mulan ancestry and allows him to pass in the societies outside of Thay. He wears clothes of heavy black wool with silver buttons and trim which consist of boots, pants, and a long hi-necked jacket worn under a crimson trimmed cloak. All seem worn but meticulously clean and in good repair. He also carries a plain steel-shod staff of blond wood that is subtly engraved with runes of protection.